For many players, Returnal is "too" rogue-like

    Returnal, the new game from Housemarque, has been received quite well so far, but there has been no lack of criticism given by some sides of the title (also due to its gender of belonging). In particular, it was the one who ended up under the magnifying glass the fact that Returnal does not allow players to save their progress mid-run, a fact that in the event of death generates the loss of key objects for the continuation of the adventure.



    For many players, Returnal is

    Now according to the players nothing wrong with this in a rogue-like indie lasting a few hours, but many have complained about the application of these dynamics to a blockbuster for several hours as Returnal.

    Housemarque addressed this request by stating that while it has no specific announcement to make about it, is aware of the matter and inviting players to accept the challenge posed by his latest born:

    “We feel the community and we love you all. Nothing to announce now, but keep playing and enjoying the challenge as much as you can"

    In any case, it is the game itself that clearly states that, while it is not possible to save your progress, on the other you can put the PS5 into sleep mode to disconnect the plug from Returnal and not lose objects or other. Sure not quite a brilliant alternative, but it might help.



    Are you playing Returnal? What do you think of the various criticisms posed to the game? Do you think the balance between run duration and rogue-like dynamics is satisfactory?

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