Ghost of Tsushima: gameplay video shows the fighting in detail

    Ghost of Tsushima: gameplay video shows the fighting in detail

    On the official blog, Sony has published a new gameplay video of Ghost of Tsushima, a Sucker Punch game out on July 17, in which the fights with the katana are shown in detail.

    Sucker Punch initially intended to offer players a more imaginative experience, but then the team decided to take more realism. As we reported yesterday, the game is going to be more brutal than many predicted to the point that it has received a 'mature' rating.



    The fighting with the white weapon will be distinguished by precision in the movements and dynamism of the enemies. It will not be possible to win simply by smashing button, it will be necessary to be patient and choose the correct position.

    To the video above, Sucker Punch has also added an explanation to what is shown. First, don't think you're dealing with idiotic enemies waiting their turn to attack, they will be able to decide the best time to deal damage.

    We realized that we could overlap enemy attacks. While one enemy attacks, another enemy can deal deadly damage. We fine-tune things so Jin barely has time to deal with every enemy attack, just like in the samurai movies that inspired us, but often there will be two or even three attacks at once in the middle of a sequence.

    In the video below, however, you can see how important it is to change "stance", ie position. When facing multiple enemies, it will be possible to call up a menu and select the best position for each type of opponent.



    Jin usa Stone Stance to finish a swordsman quickly - Stone Stance is his ancestral style, developed to fight other swordsmen, so it works well against sword-only Mongols - then, quickly switch to Water Stance to create an attack opportunity against a shield. Jin conceives Water Stance after realizing that the techniques he has been practicing for decades prove ineffective against the Mongolian squires.



    It promises an adventure with many nuances and fighting styles to be mastered to get out unscathed from a world that, according to the developers, will put players under pressure and in constant danger.

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