The narrative plot is particularly bare, but in it there is the correct turning point of the Beenox production. It all begins in a museum with Mysterio intent on stealing the Table of Order and Chaos, but Spider-man, meanwhile, stops him and destroys the table with a powerful punch. The shattering of the board will create parallel worlds and the arrival of Madame Web will help Spider-man restore order to the chaos he himself created with the task of recovering all the pieces of the board.
The whole storyline takes from eight to ten hours of gameplay, a little more if you have the desire to unlock all the powers and costumes and thanks to the variety of settings and fights, the desire to get back into the game and continue the adventures gets the better of boredom.
THE "RIGHT" COMPROMISE
Spider-man: Shattered Dimensions is not a title without defects and the main one is undoubtedly the camera, which has always been a huge flaw in Spider-Man productions. On more and more occasions the view behaves incorrectly focusing on the wrong objectives and with totally meaningless shots. To this we must then add a basic linearity that has not vanished, everything has been considerably attenuated by the presence of the four dimensions, but in the long run the typical “go-face-recover-come-back” structure makes itself felt. However, this should not take your eyes off what Beenox has actually achieved. There are four whole worlds very different from each other, all characterized by a unique graphics and style and each place always behaves at its best with an excellent amount of detail and a decidedly well-developed graphic rendering.