The Creature, of Narrative, it is not new either for the market or for myself. The game was released in 2016, and personally I became aware of it at that time. Among fans of analog games it turns out that there is a game called "The Beast”, A card game“ erotically disturbing for a player ”. What's going on in The Beast? Simple, for twenty-one days cards are drawn, from which a diary will come out, an imaginary experience in which one imagines, in fact, having had sex for three weeks with a monstrous creature hidden in the house.
Inevitably for weeks, then turned into years, the giggle escaped us. Far be it from me to criticize borderline play experiences, but it actually makes sense to call a product like The Creature a "game" according to the common definition of the populace? Probably not, even if it actually has all the basics of a game. After all, imagine doing a solitaire in which each stacked card must describe how your imaginary alter ego became a superhero following all the typical stages of the path of genesis: what would be different from The Creature?
The themes, of course, because among the questions posed by the cards is "What secretions (or other) do you have to clean up after having sex with the creature?".
Aleksandra Sontowska and Kamil Węgrzynowicz - the Polish developers who with The Beast they were in their first game released at the time - they are partners in every sense, and despite the creepy nature of their game they are bright and vital, often speaking in tandem to expand each other's thoughts. They are aware that The Beast is not a game conventionally cute. The decision to make it a one-player game is to ensure that it has an aura of initial security (a second player, in the ideas of the designers, could exercise abuse due to the power over the other in the role of the creature) and also in this way we can push on other aspects.
In an interview Sontowska explains that “we can also make it a little scary, horrible, terrible, uncomfortable. Because you have the certainty of being able to drop the game at any time. "
The intention of the designer couple is to create a very intense and uncomfortable personal experience, which delves into the duality of sex and relationships - how exciting and disgusting they can be, happy and sad alike - and the secret thoughts we keep hidden. Indeed in the thirty-one cards that can be drawn in the twenty-one day run, all the questions are focused on the player and there is nothing that reveals something about the beast that is not first passed by the user himself. The creature is, in fact, the player's mirror. Although the game is called "The Creature", she (or he) is not the protagonist.
One of the key inspirations for Sontowska and Węgrzynowicz are the secret double lives that people live, often in relation to sex or sexual desires; thought of BDSM fans who don't make public their pleasure in putting on latex rompers and being spanked recreationally on weekends (although Węgrzynowicz says people she knows are comfortable with their fetishes sometimes are disappointed that play is not a support for masturbation).
How it works The Creature, in practice?
As mentioned there is a deck of thirty-one cards, including the conclusion. In twenty-one days, once a day you have to draw one of the cards from the deck, which contains a question to be answered. The regulation "requires" to devote fifteen minutes a day to the game, if that day it was not possible to do so, move on to the next, but the important thing is that from time to time you write down everything in a twenty-one day diary. On the twenty-first day, the “Conclusion” card is drawn, which puts an end to the relationship with the creature in various ways, from the most delicate to the most tragic. At the end of the experience, the regulation foresees to listen to one's thoughts, one's emotions about the creature and about what happened between the two. “Think about who or what the creature was for you,” I quote literally. Finally, the diary must be hidden or destroyed.
we at WelcomeGaming.com, in the person of myself, we have decided to create a total experience, from start to finish, and to offer it to you in full, uncensored. If you didn't understand, The Creature contains strong themes, it does not discount, so read the articles that follow this only if you are not a susceptible person.
We will publish three weekly diaries, from the first to the twenty-first day, showing the papers and the transcription of the diary in full.
But the first thing to do is to create The Creature. The first step is to create the Creature, a summary sheet describing the creature. Here's mine:
I have decided not to overdo the morbid, as you can see. Basically, I believe that to imagine such a thing in a more or less realistic way it is necessary to stay around the sphere of the family imagination.
So I imagined my beast as a female being, "bestial" in the truest sense of the word therefore animalistic, wild, a little hairy, with a toned and sensual body but with a gruesome face (after all, it is still a "creature"). You know the female hormone monster of The Big Mouth su Netflix? A thing like that.
Once this is done, you need to keep the Creature, add it to the diary and prepare the deck. Excluding the conclusion card, I'm going to make a deck of nineteen randomly drawn cards, which will make up my experience with the creature.
What is the creature called, you say? I do not know. I have to have sex with it not have a coffee.