YET IT REMEMBER SOMETHING ...
From the point of view of the gameplay, the work of Snowblind is a title clearly devoted to action, it is the combat system before the role-playing aspects that reigns supreme. However, although it is the main aspect, it is not the only one. The world of the game will open slowly thanks to the completion of the various main quests of the adventure. Once an area is opened, however, we will never be stuck inside it, but we can easily go back to reach, for example, a village where to sell or buy items, as well as interact with the NPCs who will provide us with new missions, from the search for an object when a person is found, up to survival or horde-themed challenges if you like. Each battle on the field is handled through close or ranged attacks. The first ones mainly use three keys - dodge, powerful and slow attack and light and fast attack - which combined together make a real war symphony take the field, that typical sound of swords, blood and bodies falling to the ground helpless. Short QTE phases have also been added to the close combat where we will have to press the timed buttons to take down intermediate and end-of-level boxwoods. Each character then, in addition to having his own specific task on the battlefield, also has his own style of play, the dwarf in fact tends to power, the human to agility and speed, while the elf plays bounce with attacks. from a distance, with the additional task of providing energy to his companions through magic.
Each completed battle will provide players with experience points that are the soul of the RPG sector. Following in the footsteps of Diablo, by concluding the clashes we will get points that we can use to improve strength, endurance, speed, dexterity and more that are physical aspects. Other points instead will be useful to improve skills with weapons, the use of shields or spells, in fact we will have different skills that thanks to the points we will be able to unlock and improve to then take the field even more skilled and powerful. However, the most successful aspect in Snowblind's work is the exploratory component and the search in every moment for the object that once worn or armed allows us to be more powerful. In any place, on the ground, on a tree or near a stone, without obviously forgetting the enemies we will be able to find objects and potions that will allow us to improve our armor, our weapons and our skills. Each object will then be wearable only by the specific class, an aspect that completely eliminates the aggressive component given by wanting to collect the object first, which is also helped by the possibility of giving a companion part of our equipment in case it is not used.
The true nature of The Lord of the Rings: War in the North, however, does not lie in the single player game, but rather in the cooperative mode that can be faced in three players. By replacing the discrete AI of the system with the brains and hands of two other human players, you get the best out of Snowblind's work, that little bit more that really pushes the player to buy the title. Each human will control one of the three characters, which will allow for real advanced gameplay tactics to be put in place, from the human advancing facing enemies hand-to-hand while the elf uses his abilities from afar to divide enemies and stop. the most dangerous.
The longevity of The Lord of the Rings: The Northern War is extensive, not so much for the plot itself which still requires a considerable effort, but rather for the presence of the three main characters. Each character has his own abilities and every time we start a new level we will have to choose which cloths to wear, thus deciding not only our fighting style, but also what we can collect and what we risk leaving behind because our choice does not allow us to locate the footsteps of the enemy or the small hidden door visible only to a select few. If the plot therefore does not require tens and tens of hours, to increase longevity there is undoubtedly the re-playability. The true nature of The Lord of the Rings: War in the North, however, does not lie in the single player game, but rather in the cooperative mode that can be faced in three players. By replacing the discrete AI of the system with the brains and hands of two other human players, you get the best out of Snowblind's work, that little bit more that really pushes the player to buy the title. Each human will control one of the three characters, which will allow for real advanced gameplay tactics to be put in place, from the human advancing facing enemies hand-to-hand while the elf uses his abilities from afar to divide enemies and stop. the most dangerous.
ROLLERCOASTER
Same thing can be said for the characters, the main ones enjoy more details than the secondaries, even if in the first you can notice gross errors. Instead, the intermediate and end-of-level bosses stand out, all well designed and never too simple to send to the ground. The double life instead returns for physics and animations, to a careless eye in fact everything will seem fluid, while it will be enough to look at the details to notice in several cases problems such as the interpenetration of polygons and unnatural movements such as the slide effect from one enemy to another. during the combat phases.
Discrete the audio sector with good music but never really incisive. The game on the other hand is completely voiced in español.
CONCLUSION
Despite everything, the rating is high, thanks above all to the cooperative mode component, the true soul of the Snowblind title. If you love the world made up by Tolkien, this game is for you.
VOTE: 8 SU 10