Ratchet & Clank: Rift Apart confirms Insomniac Games' commitment to develop video games accessible to as many categories of players, and today there are further confirmations about the features of the game in this sense.
Rift Apart can rely on three levels of accessibility options, all settable and customizable.
Contrast options
R&C: Rift Apart will allow visually impaired players to adopt different contrast options to better display the most important elements on the screen, such as enemies, allies and the character himself. There are ten color choices with which to display the individual elements. Furthermore, the shaders of bosses and common enemies have been differentiated in order to make the two categories of NPCs clearly distinguishable.
On an environmental level, the developers have adopted three types of shaders that will display the elements of interest in a peculiar way, so that the player can spot them in the general chaos on screen (which, as seen from the latest gameplay, will be high and steady).
- The Interctable shader will allow you to locate key objects;
- the Hazard shader will activate in the most frenetic scenes, allowing to distinguish for example between enemies and dangerous elements such as explosive boxes
- the Collectible shader will allow you to easily locate treasures like gold bolts.
Customizable key shortcuts and game speeds
R&C will allow the player to adapt the key mapping in order to create shortcuts that best suit their needs. Very interesting is the possibility given to the player of slow down or speed up the action, in order to make the actions easier and not to find the game experience too frustrating. This is designed to promote cognitive and motor accessibility, and will take the form of allowing the player to set between 70, 50 or 30% speed of action.
Whereas the frenzy of a typical action game, and the complexity of a typical game interface, it seems to us a more than commendable goal and able to fully enjoy such a cinematic and intense title.
Accessibility of weapons
Finally, R&C: Rift Apart will allow the player to choose between three different options also for what concerns him shooting.
Next to the standard mode we therefore find that "Held down", which allows automatic fire to some weapons that normally do not allow it, while with "Enable / Disable" the weapons fire until you decide to block them.
There are also simplified access to the weapons wheel and reduced wobble.